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Beats • View topic - osu! Mod – Work in Progress!


osu! Mod – Work in Progress!

News and releases of Beats will be posted here.

osu! Mod – Work in Progress!

Postby keripo on Feb 5th, '11, 05:48

One thing I've noticed many of my users requesting/mentioning is support for files or a separate osu! port/clone all together. I'm a big fan of rhythm-based music games (mostly StepMania, Beatmania IIDX, and DJ Max) but I actually haven't tried much osu! style games (I tried Elite Beat Agents a few times on a friends' DS but thats the extent of things). After downloading the latest version of osu! and trying out a few beatmaps, I convinced myself that modifying Beats some bit could definitely lead to a new Ouendan-style gameplay. Eventually, I could make a proper, full-fledged osu! clone - Beats was always meant to be more than just a StepMania clone after all!

I hacked around with Beats a bit and got quite a nice osu! mod implemented. Pretty much instead of having the notes scroll down as arrows in normal StepMania-style, the notes appear as tap-able circles in random locations on the screen. The circles fade in with a focusing ring around like in osu!. Tapped notes will turn into a explosion/shout-box image while a missed note will turn into a red X. Currently the co-ordinates of these taps are randomized but will actually follow actual patterns in the future (Matt is currently working on an arc-pattern generator). No slides/spinners/etc. yet (its just simple timed taps) but I may try to implement that later by hacking up what is used for StepMania-style holds.




The structure/backbone is there and close to ready for an actual osu! clone - one step at a time though xD. Support for osu! beatmaps (.osz format) is planned, but probably not before the major Beats 1.5b release (for which I still have to stop slacking off on adding .dwi support). The major barrier would really be me not actually understanding what I'd be parsing - for that, I'd have to play osu! a bit more :D

For those who are curious and anxious to test things out on their own Android phone, you can grab the latest development build here:


Note that the development build uses a different signature, so you must first uninstall any official release before trying the dev build. The development build also includes a lot of (it's pretty much like 1.4.9/pre-1.5b), some of which aren't 100% complete yet (no hitbox graphics have been added yet, for example, so to see the hitboxes for the different tapbox layouts, you must enable 'Advanced Settings > Debugging > Tapbox Debugging'). When they are ready, however, you can look forward to an official Beats 1.5b release ; )

The current discussion thread on the osu! forums can be found here:


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Re: osu! Mod – Work in Progress!

Postby Stasis on Feb 5th, '11, 11:53

YAY a beta of 1.5

Already had a few technical stuff going though.

1. Cannot start game with fullscreen on. It force closes.
2. No option to shift the arrow display down like the previous builts, hard to play on landscape. :?
3. Osu buttons came out delayed. Hard to get it on timing.


Will have other problems posted here as well.
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Re: osu! Mod – Work in Progress!

Postby keripo on Feb 7th, '11, 08:04

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Re: osu! Mod – Work in Progress!

Postby xwingace on Feb 8th, '11, 12:17

I basically wound up here because of this mod; it is awesome. The regular game is a lot of fun, too.

One thing I've noticed in Osu! mode, though, is that sometimes misses are generated because hitboxes of subsequent notes overlap? So that I hit the second one, but not the first.

Or it might just be me sucking, but it happens a bit to often for me to be *that* bad....

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Re: osu! Mod – Work in Progress!

Postby burdik on Feb 8th, '11, 12:30

yep, seems like the second tapbox overlaps the first one or is "on top" of it so it gets tapped :?
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Re: osu! Mod – Work in Progress!

Postby keripo on Feb 8th, '11, 15:31

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Re: osu! Mod – Work in Progress!

Postby keripo on Feb 10th, '11, 03:20

The tap fixes bugs were also fixed and accuracy windows adjusted such that getting an A on a song is actually possible. Background filtering has been turned off by default (you may have to turn Reset Settings on once) so your background image may be a bit more pixellated, but your FPS will easily exceed 40 (thus, smoother gameplay).

But more importantly, numbers and explody-rings!



Get the latest development build from the !

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Re: osu! Mod – Work in Progress!

Postby keripo on Feb 13th, '11, 05:39

Beatmap generator complete. Patterns include lines, semicircles, full circles, V's, Z's, and W's.

Get the latest development build from the !

I'll post a video of osu! Mod gamplay later.

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