- full .dwi support
- experimental .osu support
- save local high scores
- use Immersion's Universal Haptic Layer (UHL) for vibration control
- translation project public at http://crowdin.net/project/beats
- added Screenshot Mode setting
- see the changelog for more
There's only been a few minor graphical changes, but here's a few random 1.6b screenshots for eyecandy:
LOVE & ROLL - generated osu!->SM
Bad Apple - real osu! data
Bad Apple - high score!
Whats next? If you haven't heard already, I am planning on doing a COMPLETE REWRITE of Beats over the summer/fall, tentatively called Beats2. Not only will it be OPEN SOURCE (modified BSD license) and rewritten with many of the wanted features on the ToDo list but it will be designed with customization and game mode flexibility in mind. New to the rhythm game scene and only know Guitar Hero? Beats2 will have it - guitar mode. Old-school and just want to Beatmania IIDX it up? No problem - beats mode. Prefer imported games? Lucky for you, I'm a fan of Project Diva and Jubeat! A side/parallel project that I'm very interested in is attempting my hands at an actual rhythm analyzer library for helping generate stepfiles directly from music in your library (think DancingMonkey, cept for more than just StepMania).
Beats2 is a distant long-term project at the moment, so what about Beats? Following Beats 1.6b, I will probably be experimenting with adding various features here and there listed in the "Experimenting with Beats 1.7b" section of the ToDo list.
Facebook: http://www.facebook.com/pages/Beats-Adv ... 0055644456
Google group: http://beatsportable.com/updates/
Enjoy the release!