Beats 1.6b

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Beats 1.6b

Postby keripo on May 23rd, '11, 00:58

After many weeks of inactivity, I finally got a chance to sit down and crank out code for a while. As a result, there have been tons of MAJOR changes/features added in Beats 1.6b. Here's just half of the changes:
  • full .dwi support
  • experimental .osu support
  • save local high scores
  • use Immersion's Universal Haptic Layer (UHL) for vibration control
  • translation project public at http://crowdin.net/project/beats
  • added Screenshot Mode setting
  • see the changelog for more
The long promised .dwi support is finally here and complete (as far as my testing has gone at least). SM->osu! Mod has been done back in 1.5b, but now real .osu files can be used as input with osu!->SM pretty much complete (sliders and spinners aren't yet added though and direct beatmap downloading support from http://osu.ppy.sh will require some peppy poking). High scores are saved locally per stepfile and difficulty level, and screenshots can be taken by pausing the game while having the Screenshot Mode setting enabled. As well, thanks to the hard work of all the volunteer translators at crowdin, Beats is now officially available in 12 different languages (but of course, you can make that grow)!

There's only been a few minor graphical changes, but here's a few random 1.6b screenshots for eyecandy:

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LOVE & ROLL - generated osu!->SM
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Bad Apple - real osu! data
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Bad Apple - high score!

Whats next? If you haven't heard already, I am planning on doing a COMPLETE REWRITE of Beats over the summer/fall, tentatively called Beats2. Not only will it be OPEN SOURCE (modified BSD license) and rewritten with many of the wanted features on the ToDo list but it will be designed with customization and game mode flexibility in mind. New to the rhythm game scene and only know Guitar Hero? Beats2 will have it - guitar mode. Old-school and just want to Beatmania IIDX it up? No problem - beats mode. Prefer imported games? Lucky for you, I'm a fan of Project Diva and Jubeat! A side/parallel project that I'm very interested in is attempting my hands at an actual rhythm analyzer library for helping generate stepfiles directly from music in your library (think DancingMonkey, cept for more than just StepMania).

Beats2 is a distant long-term project at the moment, so what about Beats? Following Beats 1.6b, I will probably be experimenting with adding various features here and there listed in the "Experimenting with Beats 1.7b" section of the ToDo list.

Obligatory URLS:

Download: http://beatsportable.com/downloads
Facebook: http://www.facebook.com/pages/Beats-Adv ... 0055644456
Google group: http://beatsportable.com/updates/
Translations: http://crowdin.net/project/beats
Beats2: http://code.google.com/p/beatsportable/
Donate: http://beatsportable.com/donate/

Enjoy the release!

~Keripo
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keripo
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Re: Beats 1.6b

Postby Stasis on May 24th, '11, 09:07

High score is a very nice touch. :)

Felt that it is more stable than before. Which is awesome. :lol:

Will be trying out the .osu files when I have the time.
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