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Beats + Kinect = Win

PostPosted: May 1st, '11, 21:56
by keripo
UPDATE: Demo video and full report released and new downloads available. See next post for more details.

For the final project of one of my classes, I modified Beats so it would take input from an XBOX Kinect. The result is a Kinect hooked up to a Beagleboard-xM running Android and playing Beats. It was all proof-of-concept of course as everything ran with extreme lag, but it was pretty cool nevertheless and fun! Here's a pic of my lab partner mastering Tetris (Rock Version) on Beginner[1]:

Image
More pictures are posted posted on the Beats facebook page here

For more info, see the (currently still being updated) blog here. The modified, signed APK can be downloaded here. The patch file (for inspection-purposes only) can be found here. The modified ofsample demo used for calibration can be downloaded here. The (possible?) source for the demo can be found here. Make sure to recompile your Beagleboard's Android kernel with 'CONFIG_USB_DEVICEFS=y' and add 'mount usbfs none /proc/bus/usb -o devmode=0666' to your init.rc file as per instructions found here.

Happy hacking!

~Keripo

Re: Beats + Kinect = Win

PostPosted: May 10th, '11, 12:36
by keripo
Finished up writing the full report with instructions, etc. Includes all relevant documents, source code modifications, photos, and of course a video of the actual demo ; )



Report: 2011-05-09 ESE350 Final Project - Report.pdf
Video: Beats, Advanced Rhythm Game - 1.5.5b Kinect PoC Demo [Android]
Files: http://beatsportable.com/static/kinect/
Blog: Dance With Your Hands

For installation instructions, download all the files in the "install/" folder and skip down to "5. b)" in the report.

Happy hacking!

~Keripo

Re: Beats + Kinect = Win

PostPosted: Dec 1st, '11, 06:29
by DerekMessina
Hey! That was so cool! your so awesome! modifying beats and xbox kinects! hope I can play this kind of new game.